Persian card games, played properly
Seven Hands
A home for the card games that belong on every Persian family’s table — starting with Hokm, the trump-calling classic, and Pasur, the sharp-math capture game. Real rules, real opponents, no shortcuts.
Free to play · No coins to buy a seat at the table
Two games, one table
Hokm
حکم — the trump-calling, partnership trick-taking game played at every gathering in Iran. Four players, two fixed partnerships, thirteen tricks a hand. Call hokm, hold your suit, take seven tricks first.
2, 3, or 4 players
Pasur
پاسور — the fast-thinking capture game: match cards on the table to eleven, sweep with a Jack, and count every point down to the last club. Every player for themselves, every hand a fresh calculation.
2, 3, or 4 players
Why Seven Hands
Real ELO, not a badge wall
Every ranked hand moves an actual ELO rating, tracked separately for each game. Your rank means something — it's earned against real opponents, not unlocked with a login streak.
No pay-to-win, ever
No coins gating a seat at the table, no energy timers, no ads between hands. Every game mode is free, and skill is the only thing that decides a hand.
Play solo or with friends
Fill any empty seat with an AI bot of your choosing difficulty, or gather a full table of friends by room code — mix and match however your table actually looks tonight.
Built for how it's really played
Persian rules by default, house-rule choices made deliberately and explained, not borrowed from a generic card-game engine. More games from the same tradition are on the way.
How a hand of Hokm works
- 1
Four players, two fixed partnerships — you and your partner sit across from each other.
- 2
Cards are dealt five at a time. After the first five, the hakem (dealer's side) calls hokm — the trump suit for the whole hand.
- 3
The remaining cards are dealt and all 13 tricks are played, following suit when you can.
- 4
First partnership to take seven tricks wins the hand. Win the rating points, run it back.